that is pure and simple, OVERPOWERED! If you had to choose one stat, which would it be? We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Sad too because I already lvled up some of them thinking I was going to need them. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. 100% Hemocyte/Eidolon/Lephantas Armor Strip - Overframe Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). Slash only shows its mettle when armor levels get high and that doesn't take very long. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. A +10% slash would make the weapon deal 5 more slash damage. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Next: Warframe: A Complete Beginner's Guide. [Top 5] Warframe Best Impact Weapons (2022 Edition) even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. Best weapons for acolytes? : r/Warframe - reddit.com Puncture: Puncture Damage is one of the three physical damage types. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. Shattering Impact | WARFRAME Wiki | Fandom Introduced Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. Only to then have the community complain that they want harder content. All stack counters should be rolling counters, e.g. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Puncture is generally the better damage type since it only deals less damage to shields. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. All rights reserved. In general, Viral is the strongest damage type. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. super heavy Slash weighted), but honestly they're still not very good. sooner or later, Slash will be nerffed againor become useless against enemies. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Just about every endgame build in Warframe uses Heat. Charles Burgar is an expert on all things tech and gaming. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. WARFRAME Wiki is a FANDOM Games Community. Zetooo94 2 yr. ago It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. It causes enemies to flinch and recoil backwards. with negative impact riven, you can make whipclaw to be slash-puncture only. Polarity Radius increased to 6 meters at x10 stacks. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. If you're doing a long survival run, then there are certain requirements. Sign up for a new account in our community. Void damage is reserved for Operator Amps and the Xaku Warframe. at that point you might aswell got for a Heat nukor if what you want is damage. Rupture Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). My proposed impact and puncture rework puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Out of every elemental damage type, Blast is arguably the worst. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. ok, and from your experience, when does a corrosive build become useless? Stat-wise, the Tenet Livia is a fantastic melee weapon. (Half the damage of Puncture). yes, anyone shouldhave been able to see that coming. weighting the slash with +slash% will increase the chance for slash proc, and hi. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) - At maximum 10 stacks enemy is stunned. Damage = impact + puncture + slash + elemental Combined elements are created by applying two or more simple elements onto a weapon. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Sign up for a new account in our community. r/Warframe. Slash tiberon Grants a high burst of damage on certain enemies. Anything with more than 50% of its IPS damage as Slash should split bodies. Puncture as a base element is good against armour. All trademarks are property of their respective owners in the US and other countries. . The Synoid Helicor deals the most impact damage of the hammer-type weapons. New Impact to Slash Mods Hot or Not?! Its status effect, while powerful on paper, deals insignificant damage on its own. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. same with reload/fire rate mods. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Amplifies DoT if the bullet that proc the DoT status hits the weakspot. It's easy! Browse our network 9 . Type Armor --> Infinity, Damage (except for Bleed) -->0. You need to be a member in order to leave a comment. Puncture this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. You rarely see Radiation used in high-level content except for status primers and niche builds. Simply selecting the proper config for the occasion ~ been working well for me so far. It would also ruin Hunter Munitions. So i just started playing warframe again and am still learning the new damage system. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. www.onrpg.com Impact: Impact Damage is one of the three physical damage types. IPS: +50% Including stuff like enemies that are affected by this or that, etc. Cold is great for damaging shields and certain Grineer heavy units. Caps at 75% armor reduction at x10 stacks. 2020 Digital Extremes Ltd. All rights reserved. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Viral/Bleed remains as the best answer to armor besides Warframe abilities. It's not without its flaws though. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Warframe Epitaph Guide - How to Obtain, Craft, and Best Builds Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. This chance is doubled when the weapon's fire rate is below 2.5. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. I can see how my suggetion may seem to complicate things, but it doesnt really. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. New melee stances and their forced procs : r/Warframe - reddit The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Recommended for use with weapons that have a higher Impact damage than other damage types. The exceptions are: Accelerated Blast, which adds from the entire base damage. 100 Slash will deal 42. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Its shot deals Impact, Slash, and Puncture damage types simultaneously. Stacks to 325% increased damage at x10 stacks. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. 1 . Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. 2 At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Asked by The go-to source for comic and superhero movie fans. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) as well as just because you have one and you If you're struggling to fight the Corpus in the early game, equip an Electricity mod. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Warframe - Khora Prime Slash Whipclaw Stats Stick Build Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Warframe: Quick Start Guide Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. The fact that people stay away from impact weapons if they can is a great example. At low levels, IPS fine. so, what does everyone think of this idea?, some constructive feedback would be nice. 14 Tenet Livia. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Main: Roasted chicken with roasted potatoes and green beans. Ambassador Warframe Your Quick Guide - Hypernia Learn everything about Warframe's Ash. Zugang! Caps at 75% reduced accuracy at x10 stacks. Sourced from official drop table repository. That's because Corrosive has a +75% against Ferrite. Yes I know that, but does it matter? 1 mod = 5 stacks (resets at 5 stacks) Obtained From: Sister Liches. At low levels, IPS fine. Gas clouds require Faction Mods and high base damage to deal respectable damage. Unique Feature: A two-handed Nikana with extended block angle. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. Best Melee Weapons & Bows in Warframe 2023 | Warframe School User account menu. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Where can I find a MELEE SLASH mod? : r/Warframe - reddit Vendor Sources The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Sawtooth Clip: +90% Slash, +90% Status Duration Synoid Helicor. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. WarFrame PvE MMO-Lite . Common So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Blast is created by combining Heat and Cold. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. 2020 Digital Extremes Ltd. All rights reserved. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. Best Warframe Sniper Rifles, Ranked - Pro Game Guides Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. thanks for the help everyone! flux rifle might be another one I'd consider), then it gives a significant boost. Espaol - Latinoamrica (Spanish - Latin America). 5. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Gas is created by combining Heat and Toxin. are the mods that increase damage to certain enemy types worth it like expel corpus? The damage system we have now should be further simplified. New Impact to Slash Mods Hot or Not?! - Warframe Update 29.10 - YouTube Top 5 Best Free-To-Play Multiplayer Games To Try Out In 2023 I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Only to then have the community complain that they want harder content. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. (Newbie) Can anyone help me understand how Slash, Puncture, and Impact Sourced from official drop table repository. Unlike the other status . Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. That is very important. 1. Each weapon now also gives three different types of damage: impact, puncture and slash. - At maximum 10 stacks enemy is stunned. When you use a puncture weapon against an armoured target you do more damage and vice versa. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. The simplest solution would simply be to buff the IPS mods with secondary stats. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Naramon Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. The Love-Hate Relationships Between Looter Shooters and their Official Drop Tables And as of right now it would seem that other procs are better than other. Impact, Puncture, And Slash Mods Question - Warframe Forums New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. 14,973 Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Instead, True damage ignores all armor that an enemy possesses. Warframe Orthos Guide - How to Obtain, Craft, and Best Builds How to leave a lasting impression on the enemy. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several .
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